![]() ![]() ![]() ![]() Railroad loop bordering map with 2 silos and 2 selling points. Lots of mature trees to harvest around map. Added to Landscape paint: more textures, also bushes, flowers and weeds. Note: Fields can be combined into 8 large fields with a plow. ![]() Giants really meant to say ‘2^n or 2^n+1’ here, but math is not really their strong suit (stay tuned for more examples…). Features: -29 Fields from 0.390 ha to 66.813 ha. If they are not, you’ll get an error message loading the map in GIANTS editor: ‘Error: height map width must either be n^2 or n^2+1’. On top of the requirement that a heightmap needs to be square, its dimensions also need to be a power of 2, e.g. FS.4 V1 Big Brute 425/100 Blacksheep Modding EXP19 Ford F250 Superduty EXP Welker Farms Map Mappers Paradise Seasons Realismus Modding County Line Seasons FS19 American Eagles Modding Mow-able Cotton Stalks/Rhino Rhino Bush Hog SiiD Modding PROJECT NIEDERSACHSEN, VIERFACH MAP V2.5. Technically, what happens is that the game engine translates the dimensions of the heightmap, in pixels, into meters (for the American readers: meter is the fundamental unit of length in the metric system that the rest of the world uses, equivalent to 39.37 inches. So let’s have a look at the full and unabridged story behind map sizes. This is something that causes a lot of confusion in the community, and even people that are ‘in the know’ usually tell you only half of the story. Other than the height of the terrain, the heightmap file also determines another important aspect of the map, the size of the map. Heightmap example from the in-game Ravenport map How big is your map? The 1x/2km/3x/5mi confusion ![]()
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